NodeClicker- Full Release


NodeClicker is officially out.

This project started as a simple idea:

What if a clicker rewarded thinking instead of automation?

The result is a small, focused web game built around logic, speed, and accuracy. Each round presents a grid of nodes and a set of signal hints. Your goal is to identify the correct node as efficiently as possible. Faster solves and cleaner play lead to higher payouts.

There are three difficulty modes, each increasing grid size and logical complexity. Upgrades exist, but they only amplify efficiency — they never solve the puzzle for you. Skill always comes first.

The game supports desktop and mobile, includes fullscreen support, and uses local saves so progress carries over between sessions.

This is a complete release.

No roadmap, no promises — just a finished experiment.

If you enjoy it, have fun.

If you break it, that’s on you 😉

Thanks for playing.

— Glitched


p.s. LMK if theres any bugs or upgrades youd like to see added. 

Files

NodeClicker_REWRITE_MOBILE_FULLSCREEN_SCROLLFIX.zip Play in browser
8 hours ago

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