NodeClicker
NodeClicker is a minimalist, skill-driven thinking clicker.
No automation. No hand-holding. Just logic under pressure.
Each round generates a grid of nodes. One of them is correct. Your job is to find it using a small set of verified logical riddles — not guesses, not directions, not luck.
Hints describe relationships, not positions:
- sharing a wall with another node
- a specific number of grid steps away
- same row, same column, edge logic, parity
Every puzzle is checked before it starts to make sure the hints are true, consistent, and solvable. If the game tells you something, it means it.
The glowing nodes are intentionally noisy. They suggest possibilities, not answers. You still have to think.
Your payout is based on:
- how fast you solve
- how many wrong nodes you click
- your current streak
Upgrades improve readability and efficiency, but they never solve the puzzle for you. Skill always comes first.
NodeClicker includes three difficulty modes that scale grid size and logical complexity. It fully supports desktop and mobile play, uses local saves, and is built to stay fast, clean, and distraction-free.
This is not an idle clicker.
This is a thinking clicker.
P.S. Keep the feedback coming. It tells me what’s broken, what’s confusing, and what’s worth building next. It also genuinely helps decide whether this project keeps evolving… or if my brain moves on to the next idea 💀
| Status | Released |
| Platforms | HTML5 |
| Author | GlitchedWares |
| Genre | Puzzle |
| Tags | 2D, browser, Clicker, Indie, logic, No AI, Royalty Free, Singleplayer, web |
Development log
- NodeClicker – Hints, Trust, and Letting Players Think48 days ago
- Node clicker- save system update49 days ago
- NodeClicker- Full Release49 days ago

Comments
Log in with itch.io to leave a comment.
I think maybe it needs more thinking? I was given
and the target was Node 1, which is on the other side of Node 2 from Node 3, and thus very much not "1 nodes from" Node 3. Unless I'm very deeply misunderstanding how distance is being measured.
Nope, that sounds about right. I couldn't figure out hints to give when the core was done. But I wanted to release and see any opinions I could get. So thank you, this will be one of my top priorities. I appreciate the feedback.