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IdleDotFight

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Devlog

  • IdleDotFight- tutorial, first sound
    December 26, 2025 by GlitchedWares#Idle, #dot, #indiedev, #indiegame, #browser, #html5, #Free, #feedback, #update, #mobile
    -added a lil boop when player and enemy hit -improved player and enemy ai learning. -added slots for future background sounds. But after testing many tracks. I dont know if it will have a background t... Continue reading
  • Bosses, Evade, and Balance Tweaks
    December 24, 2025 by GlitchedWares#Idle, #incremental, #free, #web, #browser, #indie, #game, #devlog, #html5
    Pushed a new update. What’s in it: Upgrade costs lowered again Early progression was still dragging. This should feel better without turning it into a speedrun. New Evade button Evade for 5 seconds... Continue reading
  • Tuning the Dots
    December 24, 2025 by GlitchedWares
    not much just some balances and a new upgrade... - halved costs - increased player strength - lowered enemy's procedural stat pools Added an upgrade; stamina regeneration_+.05% per upgrade to do: - Ba... Continue reading
  • Idle Dot Fights
    December 23, 2025 by GlitchedWares#Web, #gamedev, #indie, #idle, #fighter, #dots
    This project started as a question: What happens if you let simple systems fight each other long enough? Idle Dot Fights is a minimalist AI combat simulation. The dots are autonomous. They decide when... Continue reading
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